I think I’ve spent hours listening to this damn fine piece of music. There is a good tutorial mode here with a fantastic song called “9-bit expedition”. Sometimes you have to attack enemies in the air, which helps you stay in the air, and this technique is extremely difficult to master. What if the Janitor was like a Ninja with a broom? Yeah… works, right? Of course it does! And that’s what you will mostly do in the game, and as you keep clearing levels and get rated for your performance – the difficulty becomes harder. You control a Janitor who has a broom in his hand, and using that you have to clear leaves that have been scattered around a 2D levels, and most often in places not reachable by a normal human by jumping. The redeeming quality of that game was smooth controls, but here? I’ll elaborate on this in a sec… Why, though? There is a reason behind that.ĭustforce is an extremely tough as nails platformers, but certainly not on the level of Super Meat Boy though, because that’s even insane. First of all, your keyboard would have been in two pieces, or there would have been a hole in your monitor or TV. What if Dustforce had generic music? You really wan’t to know? Okay. I don’t know what I just sang there, but you get the point. If Dustforce was released with some other generic soundtrack which goes like, “Whoosh, whoosh, dum…!” Okay, no. You may be wondering why I’m talking about the soundtrack so early in the review, but why shouldn’t I? It’s fantastic it’s something that makes the game shine it’s something that is quite amazing, and on the level of an another indie game which I adored called Shatter.ĭo you like Trance? No? Unfortunate but now you do! Because the music in this game will keep you wanting for more and is something that makes gaming enjoyable.
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